BZA Chernarus 1PP
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Fittings, and the car launch

What bolts on to the machine, what it costs you to carry it around — and the only way to get airborne that needs no engine and no hill.

A freshly built glider has nothing on it. Everything below goes on and comes off through the attachment panel, exactly the way a car wheel does — which also means every one of them can be found, swapped, broken and stolen.

Slot groupSlotsTakesNeeded to fly?
Wheels 4 Any civilian car wheel Yes — all four
Engine 1 Power Generator (with a spark plug in it) No — but without it you need a hill or a car
Luggage 2 Any backpack, and it may be full No

Four wheels

Take a wheel in your hands, look at the hub, and attach it — the same action, the same prompt and the same drag-into-the-slot as any car in the game. Any civilian car wheel fits, not just one make, so whatever you pulled off whatever wreck will go on.

  • All four, or it does not roll. The suspension is built in pairs; three wheels is not a lighter machine, it is a machine on its belly. You can still sit in it and read the instruments.
  • A punctured wheel sags and a ruined one has twenty times the rolling resistance of a good one — which quietly kills the take-off run long before it looks broken.
  • Anyone can take them off. That cuts both ways: it is how a parked glider gets immobilised without anybody having to destroy it, and it is how you immobilise somebody else's.
A car wheel lying in the grass beside the glider
Four of these is often the longest part of the whole build. They are worth carrying spares of.

The engine is a power generator

There is no aircraft engine in DayZ, so the machine uses the loudest thing that exists: a Power Generator, bolted to the frame behind the seats and belted to the rear wheels. With it the glider launches itself off flat ground. Without it, it is still a glider — it just needs a slope or a car.

What you need

  1. A Power Generator

    Industrial loot, and heavy. One found in the world usually arrives with some petrol still in it, so the first launch is often possible without a canister at all.

  2. A spark plug, in the generator

    The generator has its own spark-plug slot. Fill it before you fit the motor. No plug, no start — and the machine tells you the same way a car does: it clicks and does nothing.

  3. Fit it into the Engine slot

    Generator in your hands, drop it into the Engine square in the glider's panel. It comes off the same way. Its fuel comes with it, both directions.

  4. Petrol

    Fuel it exactly like a car: a jerrycan of petrol, aimed at the filler at the back of the cart. The tank is 7 litres, and at 2.2 l/100 km that is not a limit you will hit — the motor's job is a few hundred metres of run-up, not travel. The cost is finding the canister, not the take-off.

Close-up of the power generator bolted to the glider frame beside the rear wheel
Fitted. It sits between the mast and the rear axle, which is where the belt to the wheels would run.
The glider from the side with the generator visible between the two seats
From outside it is unmistakable, and that is on purpose: an engine nobody can see fitted is an engine nobody can decide to steal.

What the motor gives, and what it costs

WhatThe number, or the honest answer
AccelerationAbout 1.4 m/s² — roughly 100 m of run-up to flying speed on the flat.
Top speed on the wheels65 km/h. It leaves the ground at 60, so the margin is exactly enough and no more.
SteeringDeliberately weak, and weaker the faster you go. A nosewheel dragged by a belt drive is not a steering rack.
BrakeSPACE. Firmer than the engine pushes; much gentler with the motor off, and it builds while you hold it.
In the airNothing at all. There is no propeller — the motor turns wheels, and in flight the wheels touch nothing. This is a glider with its own launch, not an aeroplane.
Weight45 kg on a 62 kg airframe, so a glider with the motor sinks noticeably faster than one without. It cannot come off in the air — that choice is made on the ground, and a machine without it needs a slope or a car to get up at all.
NoiseA running motor is the loudest thing you own out here.
TheftIt comes off like a wheel — but not while it is running.

While it is bolted on, it stops being a generator. You cannot switch it on to power anything: it is an engine now, with the machine's ignition and the machine's tank. Take it off and it is a generator again, with whatever petrol is left still in it.

Two backpack racks

One rack each side of the frame. Each takes any backpack in the game, and it may already be full — which is not how DayZ normally treats a loaded pack near a vehicle, and is the whole reason these are racks rather than a boot.

  • You can load them in place — no taking the pack off the rack, filling it and hanging it back.
  • What is in them survives a restart.
  • They show on the machine. A canvas bag appears on the side of the frame the moment a pack goes in, so a loaded glider looks loaded.

The second seat

A passenger rides back to back with the pilot, facing the tail. Get in from the right; the pilot gets in from the left, because the wing's leading edge is in the way on the other side.

Two crew and two full packs is the most this machine can carry, and it is a lot: it is a walk-out that does not have to touch a road.

A body stays in the seat. Anyone who dies aboard is left sitting there by the game itself, and on a two-seat aircraft that is the whole machine out of use. Point at it with empty hands and hold the interact key to pull the body out; it ends up on the ground where you are standing.

Keeping it alive

Weld the frame, tape the wing

Damage lands on the part that took it. A Blowtorch with gas mends the frame; the wing is a tarp, so it takes duct tape — about a tenth of a roll a patch. One health level per pass either way, and a car repair kit does nothing here.

Stand the glider upright

Flipped it? Point at it with empty hands and stand it back on its wheels. Nobody may be sitting in it.

Folding it into a bag

A machine that only exists as ten metres of aircraft is a machine you can never move away from the field you built it in. So it folds.

StepHowTime
Fold glider Pipe Wrench in hands, look at the machine. 20 s
Carry it 90 kg, both hands, and it goes in no container in the game — not a backpack, not a car boot, not a tent. You are not running anywhere with it.
Unfold it Put it down like any deployable: raise the ghost, aim, hold. It needs about 10 × 3.5 m of clear ground and it will refuse indoors. 20 s
  • It will not fold while anybody is sitting in it, while it is moving, or while it is riding on a car roof.
  • The wheels do not go into the bag. They drop on the ground where they were — pick them up, they are yours. Nothing else survives the fold: damage does not carry over either.
  • There is no way to un-build it back into materials. The bag is how you change your mind about where a glider lives.
A player standing in a field holding the orange packed glider bundle in both hands
The packed glider: an orange roll with straps, carried in two hands. Everybody who sees you knows exactly what you are carrying.
The green placement ghost of the glider standing in a field
Unfolding is a placement like any other. Check where the wing ends before you commit — that is what the ghost is for.

Putting it on a car

This is the third way into the air, and the only one that needs neither an engine nor a hill. The whole machine goes on the roof of any car in the game, in one piece, and rides there while somebody drives.

The glider strapped to the roof of a yellow sedan standing in a field
Roof height is measured off the car itself, so this works on a hatchback, a sedan or a truck — including anything added to the game later.

Loading it

  1. Park, and put the glider within 5 metres

    The car has to be stopped — not just switched off, actually stopped — and nobody may be sitting in the glider.

  2. Pipe Wrench in hands, look at either one

    Aim at the car or at the glider, whichever you are standing next to: Mount glider on roof, 20 seconds. Straps appear and the machine settles onto the roof.

  3. Drive

    The car handles normally. The glider is along for the ride, not part of the physics.

Taking off from the car

  1. The pilot climbs into the glider on the roof

    Get in the way you get into anything — the machine is up there, seat and all. If there are two of you, one drives and one sits in the wing.

  2. Get the car to flying speed

    60 km/h is the number, and on a road that is nothing. Any straight stretch will do; you do not need a runway and you do not need 1 km.

  3. Press SPACE

    The pilot lets go from the seat. The glider keeps the car's speed at the instant it releases — letting go is the launch — and from there it is an ordinary flight: pull back and climb.

Why this is the cheapest launch in the mod. No generator to find, no spark plug, no petrol, no hill and no long field. If you have a car and a friend, you have an air force. It is also the quietest: a driving car sounds like a driving car.

Taking it back off

Stop the car, wrench in hands, Take glider off roof, 20 seconds. It is set down on the ground beside the car, upright and ready. The action is offered only on a stopped car — letting go at speed is not unloading, it is flying, and the pilot does that from the seat.