Chernarus is a long walk, and every road, coast and airfield on it is watched by somebody. The glider does not make the map smaller — it makes it a different map. Nothing here is found ready to fly: you gather the parts, you build it somewhere quiet, and you get it to open ground before anything can happen.
The short version. Craft a Glider build kit from a pipe and a rope, put it on the ground, feed the stand thirteen slots of material, and finish it with a Pipe Wrench. Add four car wheels and a power generator. Roll to 60 km/h, pull back, and you are flying.
- Crew
- 2
- Leaves the ground at
- 60 km/h
- Top speed on wheels
- 65 km/h
- Ceiling
- 100 m above ground
- Packed
- 90 kg, both hands
- Spawns in the world
- Never
Everything it does
The complete list, with the page that explains each one. Nothing on it is planned or coming later — this is what is on the server.
| What | How it works | Where |
|---|---|---|
| Getting one | ||
| Built, not found | A kit goes on the ground, thirteen slots of salvage go into it, a pipe wrench turns it into the machine in 30 seconds. No glider ever spawns on the map. | Build it |
| Taking the stand apart | Put it down in the wrong place and the wrench gives it back: your materials on the ground, the kit in your hands. | Build it |
| What bolts on | ||
| Four wheels | Any civilian car wheel. They go on and come off exactly like a car's — which also means anyone can steal them. | Fittings |
| An engine | A Power Generator with a spark plug in it, bolted to the frame and filled with petrol. It drives the rear wheels, so it launches the machine without a hill and without a car. | Fittings |
| Two luggage racks | A backpack each, and they may be full. You can pack them where they hang, and what is in them survives a server restart. | Fittings |
| A passenger | Second seat, back to back with the pilot, facing the tail. Get in from the right; the pilot gets in from the left. | Fittings |
| Moving it | ||
| Folds into a bag | 20 seconds with the wrench and it is a 90 kg orange bundle you carry in both hands. It fits in no container in the game. | Fittings |
| Rides on a car roof | Strapped to the roof of any car, in one piece. The pilot sits in it up there while somebody drives. | Fittings |
| Flying | ||
| Three ways off the ground | Under its own engine on flat ground, down a slope with no engine at all, or off the roof of a moving car. | Fly it |
| Real air | The server's own wind carries you. Thermals depend on what is under you and die after a few minutes; slopes give ridge lift; night air is nearly dead. | Fly it |
| Three instrument boards | Height and airspeed, a wind profile of the sky above you, and a tilt card. Printed tin, no batteries, no HUD. | Fly it |
| Landings that count | Arrive gently and it costs nothing. Arrive hard and it costs the wing; fly it into the ground and it costs you as well. | Fly it |
The three guides
1. Build it
The full shopping list with counts, where each material is found, the four steps from a pipe and a rope to a finished machine, and what you end up holding when the timer stops.
2. Fittings and the car launch
Wheels, the generator engine, fuel, the two backpack racks, the second seat, folding it into a bag — and how to put it on a car roof and take off from a moving car.
3. Fly it
Take-off, the controls, how to read the three boards, where lift comes from, how to stay up, and what a bad landing costs.
What it looks like
What players actually use it for
- Getting off the coast. The first hour of a life is the most watched hour on any server. A glider built inland skips it.
- Loot runs to the north-west. Fly in high, land in the trees, walk the last few hundred metres. Getting back out is the hard part, which is the point.
- Scouting a base before you commit. Height is information: who is home, where the gates are, what is parked.
- Crossing water where there is no bridge.
- Leaving. Folded, it rides on a car roof. Park, unfold, and go in a direction that has no road.
- Two of you. One flies, one watches — and both racks land with a full pack on them.
What it is not
It is slow, it is loud on the ground, it is fragile on arrival, and everybody within a kilometre can see you in the air. There is no weapon on it and no way to fire from it. Used carelessly it is a flare that says here I am, held up for two minutes.
It has bugs
Said here rather than found out later: this is a flight model carried by an engine that has no aircraft in it, and it is still being worked on. The parts that work are the parts that were measured; the rest will surprise you. Expect rough edges, expect behaviour to change between updates, and expect an update to be needed after a DayZ patch.
Tell us what broke and it gets fixed — the BZA Discord is where the reports go, from players and server owners alike.
For server owners
No server-side setup is required. Subscribe on the
Workshop, add @BzaGlider to your mod list, and the mod works.
A glider despawns by itself after 24 hours of nobody flying it - that is
the mod's own counter, it survives restarts, and it does not depend on
your economy files. The kit, the build stand and the packed bag are
ordinary items.
What it changes outside itself, stated plainly so nobody finds out from a player:
- Every backpack in the game gains two attachment slots - the glider
carries two on its luggage racks, and a bag on a rack keeps its
contents across restarts. Any other mod that rewrites a backpack's
inventorySlot[]will conflict with this by load order. - Civilian car wheels are told they also fit the glider, so any of them bolts on. Vanilla cars are not affected - a script guard keeps foreign wheels off the Hatchback_02 they borrow slots from.
- The engine-stop action's 8 km/h speed limit is lifted for the glider only. Every other vehicle keeps the vanilla rule.
Optional: Central Economy entries. The mod does not need them - it manages the glider's lifetime itself - but if you want CE to track the four types, these are the entries this server runs. Nominal 0 because nothing spawns ready-made:
<type name="BZA_Glider">
<nominal>0</nominal>
<lifetime>86400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="BZA_GliderKit">
<nominal>0</nominal>
<lifetime>43200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="BZA_GliderStand">
<nominal>0</nominal>
<lifetime>43200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="BZA_GliderBag">
<nominal>0</nominal>
<lifetime>43200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
The mod was booted alongside a third-party vehicle mod before release with a clean physics channel and no script errors. It has not been tested next to DayZ-Expansion Vehicles.
Licence
The BZA Glider is free to run on any DayZ server that does not monetise. No permission request, nothing owed. Subscribe to it on the Workshop and put it on your server.
Monetised servers may not run it. That covers any server taking money from its players: shop, donation perks, priority queue or reserved slots, paid kits, currency, cosmetics, ranks or advantages, paid whitelist, subscription. There is no permission procedure for those.
It also may not be re-uploaded, repackaged, put in a mod pack, or stripped of its authorship. You may modify it for your own non-monetised server, but not hand the result on. There is no key check in the code: no mod can tell whether a server sells anything, so these terms are asked of your honesty.